Computer Science
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Debugging and Performance Tuning for Parallel Computing Systems -
Computer Games: Text, Narrative and Play -
Computer Games: Text, Narrative and Play -
Traceable Human Experiment Design Research: Theoretical Model and Practical Guide -
Advanced Interconnects for ULSI Technology -
Digital System Clocking: High-Performance and Low-Power Aspects -
Karel The Robot: A Gentle Introduction to the Art of Programming -
Practical Aspects of Finite Element Modelling of Polymer Processing -
VLSI Circuit Design Methodology Demystified: A Conceptual Taxonomy -
Architect's Room Design Data Handbook -
Landform Monitoring, Modelling and Analysis -
Performance Modeling for Computer Architects -
Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine -
The Cognitive Dynamics of Computer Science: Cost-Effective Large Scale Software Development -
Modeling Atmospheric and Oceanic Flows: Insights from Laboratory Experiments and Numerical Simulations -
Architectures for Computer Vision: From Algorithm to Chip with Verilog -
Bioinformatics in Aquaculture: Principles and Methods -
High-Frequency Analog Integrated Circuit Design -
New Methods in Computational Quantum Mechanics, Volume 93 -
Computer Ethics and Professional Responsibility -
Propagators in Quantum Chemistry -
Iterative Computer Algorithms with Applications in Engineering: Solving Combinatorial Optimization Problems -
Statistical Methods for Testing, Development, and Manufacturing -
Statistics in Geography: A Practical Approach - Revised with 17 Programs