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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
Niman, N.
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
Details
Published by: Palgrave Macmillan
Publication Date: 2014-07-17
Format: Hardcover
ISBN-13: 9781137338730
DOI: 10.1057/9781137331465
Dimensions: 216cm x140cm
Pages: 231