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Framing Uncertainty

Framing Uncertainty: Computer Game Epistemologies

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Framing Uncertainty: Computer Game Epistemologies

Rautzenberg, Markus

This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.

The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.

Details

Published by: Palgrave Macmillan

Publication Date: 2020-02-09

Format: Hardcover

ISBN-13: 9781137595201

DOI: 10.1057/978-1-137-59521-8

Dimensions: 210.0cm x148.0cm

Pages: 167.0

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