{"product_id":"9781350301375","title":"Story Mode The Creative Writer's Guide to Narrative Video Game Design","description":"\u003ch1\u003eStory Mode\u003c\/h1\u003e\u003ch2\u003eThe Creative Writer's Guide to Narrative Video Game Design\u003c\/h2\u003e\u003ch3\u003eJulialicia Case | Eric Freeze | Salvatore Pane\u003c\/h3\u003e\u003cdiv\u003e\u003cb\u003eLanguage Arts \u0026amp; Disciplines \/ Writing \/ General\u003c\/b\u003e\u003c\/div\u003e\u003cbr\u003e\u003cdiv\u003e\u003cp\u003eAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', \u003ci\u003eStory Mode\u003c\/i\u003e offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. \u003cbr\u003e\u003cbr\u003e Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: \u003cbr\u003e\u003cbr\u003e - Contextual and introductory chapters exploring the history and variety of various game genres. \u003cbr\u003e\u003cbr\u003e - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.\u003cbr\u003e\u003cbr\u003e - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.\u003cbr\u003e\u003cbr\u003e - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. \u003cbr\u003e\u003cbr\u003e Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling.  Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.\u003c\/p\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cp\u003e\u003cb\u003eJulialicia Case\u003c\/b\u003e is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin – Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in \u003ci\u003eThe Gettysburg Review, Crazyhorse, Witness, Blackbird\u003c\/i\u003e, and other journals.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eEric Freeze\u003c\/b\u003e is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France. \u003cbr\u003e\u003cbr\u003e\u003cb\u003eSalvatore Pane\u003c\/b\u003e is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He's written video games available on Nintendo Switch, Xbox, and PlayStation.\u003c\/p\u003e\u003c\/div\u003e\u003cbr\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublication Date: \u003c\/td\u003e\n\u003ctd\u003e22 February 2024\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublisher: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eImprint: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eISBN-13: \u003c\/td\u003e\n\u003ctd\u003e9781350301375\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFormat: \u003c\/td\u003e\n\u003ctd\u003ePaperback softback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePage Count: \u003c\/td\u003e\n\u003ctd\u003e256\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeight (oz): \u003c\/td\u003e\n\u003ctd\u003e14.56\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e","brand":"Bloomsbury Academic","offers":[{"title":"Default Title","offer_id":53258943660172,"sku":"9781350301375","price":25.16,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/getimage_51723227-3b1d-4bb4-8ee8-4fa4903549b7.jpg?v=1787191925","url":"https:\/\/lateknightbooks.com\/products\/9781350301375","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}