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SpringerBriefs in Computer Science
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SpringerBriefs in Computer Science
Browne, Cameron
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Details
Published by: Springer
Publication Date: 2011-09-15
Format: Paperback
ISBN-13: 9781447121787
DOI: 10.1007/978-1-4471-2179-4
Dimensions: 235cm x155cm
Pages: 122