{"product_id":"9781484238608","title":"Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS","description":"\u003ch1\u003eDeveloping Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS\u003c\/h1\u003e \u003ch2\u003eRajiv, Yadu\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cdiv\u003e\n\u003cdiv\u003eCreate your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. \u003c\/div\u003e\n\u003cdiv\u003eYou will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. \u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003eFollowing this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  \u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cul\u003e\n\u003cli\u003e\u003cdiv\u003eDiscover the architecture of GameMaker Studio 2 \u003c\/div\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cdiv\u003eAdd new features to your game with NodeJS modules\u003c\/div\u003e\u003c\/li\u003e\n\u003cli\u003eIntegrate GameMaker Studio 2 with NodeJS \u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/div\u003e\u003cli\u003e\u003cdiv\u003eMaster GameMaker Studio 2's built-in networking functions\u003c\/div\u003e\u003c\/li\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2018-11-29\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781484238608\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4842-3861-5\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 206\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47525816926348,"sku":"9781484238608","price":34.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781484238608.jpg?v=1776027931","url":"https:\/\/lateknightbooks.com\/products\/9781484238608","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}