{"product_id":"9781484269169","title":"How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way","description":"\u003ch1\u003eHow to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way\u003c\/h1\u003e \u003ch2\u003eFahme, Minhaz-Us-Salakeen; Khan, Tanimul Haque\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eGet a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. \u003c\/p\u003e\n\n\u003cp\u003eWe start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. \u003c\/p\u003e\n\n\u003cp\u003eYour thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.\u003c\/p\u003e\n\n\u003cp\u003eBy the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. \u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover the fundamentals of game design \u003c\/li\u003e\n\u003cli\u003eSee some intermediate coding tricks to make your games better\u003c\/li\u003e\n\u003cli\u003eGrasp the pitfalls to avoid while designing and programming games\u003c\/li\u003e\n\u003cli\u003eMaster the different conventions and practices for file naming and structuring your projects\u003cb\u003e \u003c\/b\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e\n\n\u003cp\u003ePeople who want to make games. Basic programming experience is assumed.\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cdiv\u003e\u003c\/div\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2021-05-25\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781484269169\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4842-6917-6\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 278\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47531242848396,"sku":"9781484269169","price":49.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781484269169.jpg?v=1776050463","url":"https:\/\/lateknightbooks.com\/products\/9781484269169","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}