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This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
What You Will Learn
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
Published by: Apress
Publication Date: 2021-12-05
Format: Paperback
ISBN-13: 9781484271957
DOI: 10.1007/978-1-4842-7196-4
Dimensions: 254cm x178cm
Pages: 315