{"product_id":"9781628927443","title":"Game Play Paratextuality in Contemporary Board Games","description":"\u003ch1\u003eGame Play\u003c\/h1\u003e\u003ch2\u003eParatextuality in Contemporary Board Games\u003c\/h2\u003e\u003ch3\u003ePaul Booth\u003c\/h3\u003e\u003cdiv\u003e\u003cb\u003eGames \u0026amp; Activities \/ Board Games\u003c\/b\u003e\u003c\/div\u003e\u003cbr\u003e\u003cdiv\u003e\u003cp\u003eThe 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. \u003cbr\u003e\u003cbr\u003e  The popularity of these complex board games mirrors the rise of more complex cult media products. In \u003ci\u003eGame Play: Paratextuality in Contemporary Board Games\u003c\/i\u003e, Paul Booth examines complex board games based on book, TV, and film franchises, including \u003ci\u003eDoctor Who\u003c\/i\u003e, \u003ci\u003eThe Walking Dead, Lord of the Rings, Star Trek,\u003c\/i\u003e \u003ci\u003eThe Hunger Games\u003c\/i\u003e and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.\u003c\/p\u003e\u003c\/div\u003e\u003cdiv\u003e\n\u003cb\u003ePaul Booth\u003c\/b\u003e is Associate Professor of Communication at DePaul University, USA. Booth's research interests include fandom, new technologies and media, popular culture, and cult media. He is the author of \u003ci\u003eTime on TV \u003c\/i\u003e(2012),\u003ci\u003e Digital Fandom\u003c\/i\u003e (2010), and \u003ci\u003ePlaying Fans\u003c\/i\u003e (2014). He has edited \u003ci\u003eFan Phenomena: Doctor Who\u003c\/i\u003e (2013), and has published numerous articles on fans, social media, and technology. He is currently enjoying a cup of coffee.\u003c\/div\u003e\u003cbr\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublication Date: \u003c\/td\u003e\n\u003ctd\u003e23 April 2015\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublisher: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eImprint: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eISBN-13: \u003c\/td\u003e\n\u003ctd\u003e9781628927443\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFormat: \u003c\/td\u003e\n\u003ctd\u003eHardback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePage Count: \u003c\/td\u003e\n\u003ctd\u003e264\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeight (oz): \u003c\/td\u003e\n\u003ctd\u003e18.24\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e","brand":"Bloomsbury Academic","offers":[{"title":"Default Title","offer_id":51332042358924,"sku":"9781628927443","price":157.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/getimage_d6083059-b48e-4770-acef-662d29bd2645.jpg?v=1783601180","url":"https:\/\/lateknightbooks.com\/products\/9781628927443","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}