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The Gamification of Work

The Gamification of Work The Use of Games in the Workplace

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The Gamification of Work

The Use of Games in the Workplace

Emmanuelle Savignac

Business & Economics / Management Science

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Emmanuelle Savignac is an anthropologist and senior lecturer at the University La Sorbonne, and at the CERLIS (CNRS, Paris 3, Paris 5).

Publication Date: 21 February 2017
Publisher: Wiley
Imprint: Wiley-ISTE
ISBN-13: 9781786301239
Format: Hardback
Page Count: 208
Weight (oz): 15.2

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