{"product_id":"9783030896065","title":"Palgrave Studies in (Re)Presenting Gender: Masculinity Among the Ruins of Neoliberalism","description":"\u003ch1\u003ePalgrave Studies in (Re)Presenting Gender: Masculinity Among the Ruins of Neoliberalism\u003c\/h1\u003e \u003ch2\u003eRamirez, J. Jesse\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eWidely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, \u003ci\u003eThe Last of Us\u003c\/i\u003e is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genres that often prioritize frenetic violence by straight white male heroes. \u003ci\u003eThe Last of Us\u003c\/i\u003e is also a milestone among mainstream, big-budget (AAA) games because its development team self-consciously intervened in videogames’ historical exclusion of women and girls by creating complex and agentive female characters. The game’s co-protagonist, Ellie, is a teenage girl who is revealed to be queer in \u003ci\u003eThe \u003c\/i\u003e\u003ci\u003eLast of Us: Left Behind\u003c\/i\u003e (DLC, 2014) and \u003ci\u003eThe Last of Us II\u003c\/i\u003e (2020). Yet \u003ci\u003eThe Last of Us\u003c\/i\u003e also centers Joel,  Ellie’s fatherly protector.\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003eHow is patriarchy, the rule of the father, encoded in rule-based systems like videogames? How does patriarchal rule become an algorithmic rule and vice-versa? These questions are at the heart of this book, the first comprehensive scholarly analysis of the zombie apocalypse\/ action-adventure\/ third-person shooter videogame \u003ci\u003eThe Last of Us\u003c\/i\u003e (2013). \u003cdiv\u003eOn the one hand, the book is a close, extended study of \u003ci\u003eThe Last of Us\u003c\/i\u003e and its themes, genres, procedures, and gameplay. On the other hand, the book is a post-GamerGate reflection on the political and ethical possibilities of progressive play in algorithmic mass culture, of which videogames are now the dominant form. \u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\n\u003cbr\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Palgrave Macmillan\u003c\/p\u003e \u003cp\u003ePublication Date: 2023-02-17\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9783030896065\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-3-030-89604-1\u003c\/p\u003e \u003cp\u003eDimensions: 210cm x148cm\u003c\/p\u003e \u003cp\u003ePages: 148\u003c\/p\u003e ","brand":"Springer International Publishing","offers":[{"title":"Default Title","offer_id":47710765580428,"sku":"9783030896065","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9783030896065.jpg?v=1776790070","url":"https:\/\/lateknightbooks.com\/products\/9783030896065","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}