Fusion of Smart, Multimedia and Computer Gaming Technologies

Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives

Sale price  $98.99 Regular price $109.99
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Fusion of Smart, Multimedia and Computer Gaming Technologies

Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives

Sale price  $98.99 Regular price $109.99

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Intelligent Systems Reference Library

Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives

Dharmendra Sharma | Margarita Favorskaya | Lakhmi C. Jain | Robert J. Howlett

Computers / Artificial Intelligence / General

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.


Publication Date: 19 March 2015
Publisher: Springer International Publishing
Imprint: Springer
ISBN-13: 9783319146447
Format: Hardback
Page Count: 205

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