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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Published by: Springer
Publication Date: 2016-12-08
Format: Paperback
ISBN-13: 9783319510545
DOI: 10.1007/978-3-319-51055-2
Dimensions: 235cm x155cm
Pages: 157