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Advances in Game-Based Learning

Advances in Game-Based Learning: Cross-Generational and Age-Oriented Topics

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Advances in Game-Based Learning: Cross-Generational and Age-Oriented Topics

Romero, Margarida; Sawchuk, Kimberly; Blat, Josep; Sayago, Sergio; Ouellet, Hubert

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.


Details

Published by: Springer

Publication Date: 2018-07-06

Format: Paperback

ISBN-13: 9783319824314

DOI: 10.1007/978-3-319-41797-4

Dimensions: 235cm x155cm

Pages: 154

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