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East Asian Popular Culture

East Asian Popular Culture: Video Games in East Asia

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East Asian Popular Culture: Video Games in East Asia

Lee, S. Austin; Pulos, Alexis

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Details

Published by: Palgrave Macmillan

Publication Date: 2018-07-17

Format: Paperback

ISBN-13: 9783319829180

DOI: 10.1007/978-3-319-43820-7

Dimensions: 210cm x148cm

Pages: 243

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