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Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy
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Studies in Computational Intelligence
Technologies of Inclusive Well-Being
Serious Games, Alternative Realities, and Play Therapy
Anthony Lewis Brooks | Sheryl Brahnam | Lakhmi C. Jain
Computers / Artificial Intelligence / General
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.
| Publication Date: | 12 February 2014 |
| Publisher: | Springer Berlin Heidelberg |
| Imprint: | Springer |
| ISBN-13: | 9783642454318 |
| Format: | Hardback |
| Page Count: | 360 |