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The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.
Published by: Springer VS
Publication Date: 2022-06-26
Format: Paperback
ISBN-13: 9783658354022
DOI: 10.1007/978-3-658-35403-9
Dimensions: 210cm x148cm
Pages: 450