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Genre And Video Game: Introduction To An Impossible Taxonomy
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Genre And Video Game: Introduction To An Impossible Taxonomy
Schniz, Felix
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
Details
Published by: Palgrave Macmillan
Publication Date: 2025-05-03
Format: Paperback
ISBN-13: 9783658467951
DOI: 10.1007/978-3-658-46796-8
Dimensions: 210cm x148cm
Pages: 138