{"product_id":"9789400737136","title":"Lecture Notes in Electrical Engineering: HumanCom \u0026 EMC 2011","description":"\u003ch1\u003eLecture Notes in Electrical Engineering: HumanCom \u0026amp; EMC 2011\u003c\/h1\u003e \u003ch2\u003ePark, James J.; Jin, Hai; Liao, Xiaofei; Zheng, Ran\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eProceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing\u003c\/i\u003e \u003ci\u003e(HumanCom \u0026amp; EMC 2011)\u003c\/i\u003e will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. \u003c\/p\u003e\u003cp\u003eHuman-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. \u003c\/p\u003e\u003cp\u003eEmbedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. \u003c\/p\u003e\u003cp\u003eMultimedia computing covers multimedia I\/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.\u003c\/p\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Springer\u003c\/p\u003e \u003cp\u003ePublication Date: 2013-11-27\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9789400737136\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-94-007-2105-0\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 631\u003c\/p\u003e ","brand":"Springer Netherlands","offers":[{"title":"Default Title","offer_id":45548473352332,"sku":"9789400737136","price":197.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9789400737136.jpg?v=1772830867","url":"https:\/\/lateknightbooks.com\/products\/9789400737136","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}