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This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based.
Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes human–PC or human–human or human–mobile collaboration through the Internet (or remote).
Published by: Palgrave Macmillan
Publication Date: 2021-02-07
Format: Hardcover
ISBN-13: 9789811597237
DOI: 10.1007/978-981-15-9724-4
Dimensions: 210.0cm x148.0cm
Pages: 247.0