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Cyberpunk 2077

Cyberpunk 2077 Cyborg Bodies, Community, and Culture

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Video Games in Focus

Cyberpunk 2077

Cyborg Bodies, Community, and Culture

Stephanie Farnsworth | Stephanie Farnsworth | Iris Kleinecke-Bates

Games & Activities / Video & Mobile

Cyberpunk 2077, the first in the new Video Games in Focus series, examines how the popular game explores bodily cultures in the dystopian setting of Night City, utilizing multidisciplinary and intersectional approaches to interrogate in an area of substantial importance to contemporary games, with a focus on cultures, communities, and depictions of bodily representation in video games.

Cyberpunk 2077 is an immensely popular video game title-a transmedia product, spanning boardgames, books and even a Netflix TV show. But what makes the communities of Night City special? How are the communities depicted, and organised? How does player interaction shape perceptions of culture and identity? Cyberpunk 2077: Cyborg Bodies, Community, and Culture interrogates these questions, discussing the ways in which communities in Night City organise around the body and how this shapes the experience and interactions of the role-playing game. The book interrogates theories surrounding the body (and body horror) and how body-politics are fundamental to community formation in Night City. Concepts of bodily purity, body augmentation and social class, and cyborg sexuality help develop theories of how we experience and play interactive narratives.

The Video Games in Focus series explores individual landmark video games within their cultural and historical context. Each book focuses on one game's unique narratives, themes, and innovations, as well as its importance in the evolution of interactive media. The titles in this series explore a variety of aspects, including artistic merit, societal impact, narrative innovation, and role in contemporary culture in order to foster interdisciplinary dialogue and fresh perspectives while showcasing individual games.

Stephanie Farnsworth is Lecturer at the University of Sunderland, UK, and the editor for Games That Haunt Us (Bloomsbury, 2026). She is founder, and a Chair, of MultiPlay, an international community of games scholars and researchers that hosts 4-5 online conferences each year. MultiPlay also has a Discord sever of nearly 300 members and large twitter following. Stephanie's research focuses upon "mutant theory," expanding upon monster theory and examining the relationship audiences have to biotechnology. She writes about body horror, bodily transformations, and biofuturism.

Publication Date: 10 December 2026
Publisher: Bloomsbury Academic
Imprint: Bloomsbury Academic
ISBN-13: 9798216372370
Format: Paperback softback
Page Count: 136
Weight (oz): 16.0

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