{"product_id":"9798868834332","title":"Unreal Engine 5 Blueprints Unlocked Learn Visual Scripting Through Real-World Game Projects Without Writing Code","description":"\u003ch1\u003eUnreal Engine 5 Blueprints Unlocked\u003c\/h1\u003e\u003ch2\u003eLearn Visual Scripting Through Real-World Game Projects Without Writing Code\u003c\/h2\u003e\u003ch3\u003eSeb Cossu\u003c\/h3\u003e\u003cdiv\u003e\u003cb\u003eComputers \/ Programming \/ Games\u003c\/b\u003e\u003c\/div\u003e\u003cbr\u003e\u003cdiv\u003e\n\u003cp\u003eLearn Unreal Engine 5 Blueprints by building two complete, connected game projects: a point-and-click adventure and a 3D platformer. Rather than treating each feature as an isolated tutorial, this book shows how to design gameplay systems that are modular, reusable, and easy to expand.\u003c\/p\u003e\n\u003cp\u003eYou will start by building a point-and-click adventure focused on navigation, interaction, inventory, dialogue, UI, and progression. Through this project, you will create a flexible interaction framework based on Blueprint interfaces, actor components, verbs, item data, and gameplay tags. This foundation will then be reused and adapted in a second project: a 3D platformer with player movement, camera control, proximity interaction, collectables, breakable objects, chests, moving platforms, hazards, locked doors, level goals, and win\/loss flow.\u003c\/p\u003e\n\u003cp\u003eAcross both projects, you will learn how to structure Unreal Engine gameplay using actors, components, player controllers, player state, enhanced input, collision events, UMG widgets, Blueprint interfaces, reusable interaction handlers, data-driven items, gameplay tags, and component-based architecture. The focus is not only on making things work, but on understanding why systems are built in a certain way and how they can evolve across different genres.\u003c\/p\u003e\n\u003cp\u003eBy the end of the book, you will have built two substantial Blueprint projects and a reusable gameplay framework that demonstrates how real game systems are structured. You will be able to design cleaner Blueprints, avoid common architectural pitfalls, and create gameplay features that can be reused, extended, and combined in your own Unreal Engine projects.\u003c\/p\u003e\n\u003cp\u003eYou Will\u003c\/p\u003e\n\u003cp\u003e· Script gameplay systems including movement, interaction, UI, dialogue, inventory, collectables, hazards, level goals, and progression\u003c\/p\u003e\n\u003cp\u003e· Design reusable, component-based systems using actors, actor components, Blueprint interfaces, player controllers, player state, data assets, and gameplay tags\u003c\/p\u003e\n\u003cp\u003e· Reuse and adapt systems across genres, turning a point-and-click interaction framework into 3D platformer gameplay\u003c\/p\u003e\n\u003cp\u003e· Debug, organize, polish, and package UE5 Blueprint projects for desktop platforms\u003c\/p\u003e\n\u003cp\u003eWho Is This Book For\u003c\/p\u003e\n\u003cp\u003eThis book is for beginner-to-intermediate game developers who want to learn Unreal Engine 5 through Blueprints while also understanding how real gameplay systems are structured. No prior Unreal Engine experience is required, and no C++ knowledge is needed.\u003c\/p\u003e\n\u003cp\u003eIt is especially suited for readers who want to move beyond isolated Blueprint tutorials and learn how to build reusable, component-based systems that can evolve across different game genres. The book is also ideal for designers, artists, students, hobbyists, technical designers, and\u003c\/p\u003e\n\u003cp\u003edevelopers transitioning from engines such as Unity, Godot, or GameMaker who want a practical introduction to Unreal Engine’s visual scripting workflow.\u003c\/p\u003e\n\u003c\/div\u003e\u003cdiv\u003e\u003cp\u003eSeb Cossu is a professional senior game developer with several years of experience in the industry. He holds a degree in Computer Science from Sapienza University of Rome and is the author of three previous Apress titles: Game Development with GameMaker, Game Development with GameMaker Studio 2, and Beginning Game AI with Unity.\u003c\/p\u003e\u003c\/div\u003e\u003cbr\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublication Date: \u003c\/td\u003e\n\u003ctd\u003e29 March 2027\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublisher: \u003c\/td\u003e\n\u003ctd\u003eApress\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eImprint: \u003c\/td\u003e\n\u003ctd\u003eApress\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eISBN-13: \u003c\/td\u003e\n\u003ctd\u003e9798868834332\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFormat: \u003c\/td\u003e\n\u003ctd\u003ePaperback softback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":55562835296396,"sku":"9798868834332","price":53.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/lateknightbooks.com\/products\/9798868834332","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}