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Videogame Sciences and Arts 15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings
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Communications in Computer and Information Science
Videogame Sciences and Arts
15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings
Ricardo Baptista | Bárbara Barroso | António Coelho | María Luz Castro Pena | Carla Sousa
Computers / Human-Computer Interaction
This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4–5, 2025.
The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.
| Publication Date: | 28 October 2026 |
| Publisher: | Springer Nature Switzerland |
| Imprint: | Springer |
| ISBN-13: | 9783032316417 |
| Format: | Paperback softback |
| Page Count: | 272 |